Gameism is a modern, practical philosophy derived from a tiny computation.
Computer science is modernizing every facet of society — finance, transport, healthcare. Gameism applies the same first-principles thinking to the world's oldest problem: what is the meaning of life, and how should I live it?
Gameism OS
I've already laid out the logic underpinning Gameism. But while my logic is clean, life is messy.
Gameism OS is not an academic paper. It is not a theory on a whiteboard. It was not written in an ivory tower. It teaches a practical philosophy — an upgraded way of seeing and interacting with the world.
So you might understand Gameism on an intellectual level. But to truly know something — to transform knowledge into wisdom — one has to embody the knowledge and experience it for themselves. Without this crucial step, all we're doing here is mental masturbation.
This integrative process takes years and years. You go from curiosity to casual experimentation, to tentative belief, to strong faith, to absolute gut-level knowing. And there is nothing — nothing — more valuable than the inner peace that knowing brings.
I can't directly give you that knowing, but I can show you how I got there. I spent the past eight years following a trail of clues around the world, solving this riddle. The game generated the most meta quest I could imagine — a quest to reverse-engineer my own existence. It was a beautiful idea to explore in the conceptual playground of my life.
And now here I am, coming full circle, passing this knowledge on to you. In this way, Gameism OS is like a science fiction novel — minus the fiction. Within each chapter, I'll be sharing new concepts alongside meditations I wrote about my journey. The meditations — and the concepts — all string together into a cohesive story.
At its heart, it's a story about impeccable, breathtaking, beautiful order in the chaos of life. It's a story of love and loss, of adventure and friendship, of growth and discovery, and fun and tears, and self-doubt and triumph. It's a story of what happens when you trust yourself, depart from the noisy crowd, and quietly wander down the road less traveled...
My grandma handed me a book with a red steam train on the cover. It was 1998. I was 7 years old.
"The shopkeeper recommended this one for you," she said. "Harry Potter and the Philosopher's Stone."
"Thanks, Nan!" I gave her a hug and waited for the appropriate time to remove myself from the table so I could leap through the portal of those pages. I wanted to tumble down rabbit holes and stumble through mazes and step into wardrobes with lions and witches.
When I was 7 years old, I dreamed of discovering a world full of magic.
Fate, it seems, is not without a sense of irony.
This ode to life showcases the end of my eight-year-long quest. Gameism OS is the story of how I got there. (Edited to When We Were Young by The Lost Kings ft. Norma Jeane Martine).
TABLE OF CONTENTS
Relative
Space & Time
I'll begin by logically dismantling space and time.
In my 3-Step Proof, I demonstrate that the observer 👁️
and the observed 🏠
are the same thing.
Gameism is an indie project by Nikki Durkin